$compileProvider API Docs for Angular.Until next time keep rocking :D Related References Click on the full-screen button to open the emulator in. Move the cursor to the bottom of the emulator to select a few options. Then select one of the games to open the emulator as below. Click the letters on the index to open game thumbnails. So there you go folks, That solves it and I’m a happy camper ) Hope it helps if you ever ran it to this problem. That includes retro Genesis, or Mega Drive, games on its website.
#Firefox os emulator code#
For any other platform this line of code should be removed. This should only be added for Firefox OS apps. It should work like nothing happened A word of caution Then build the app for firefox os and and try running it on the Simulator. config ( function ( $stateProvider, $urlRouterProvider, $compileProvider ) ) Then at the bottom of the function after the code for route configurations add this line of code Go to your angular.module().config() function and you need to inset $compileProvider as a dependency. You need to do some changes to the routing configuration. So to remedy this we just need to do few simple steps. And in my case it does not match and it’s marked as unsafe.
![firefox os emulator firefox os emulator](https://2.bp.blogspot.com/-8KvBtFRxtMQ/VCB2FYag_KI/AAAAAAAAI7g/0tTplXqKKAk/s1600/firefox%2Bos%2Bapp%2Bmenu.png)
The problem was that when angular generates the URL to load the templates it matches it with its whitelist. In Firefox OS this navigation stopped working. It uses templates and routing to load the templates when I navigate to different pages. The problem is this, I used ionic Framework to develop the app and I used ionic’s sidebar sample app as a base to develop my app. As its a simulator, not much can be said about the performance of Firefox OS, but at least you can take a complete spin through its interface and even try some applications like Maps, Calculator, Calendar, and Notes and even edit images on your computer. Still did not work :’( So I started digging and found the solution. With this Firefox extension you can take a look from your browser at how it will work.
![firefox os emulator firefox os emulator](https://i.pinimg.com/236x/35/98/49/3598492f8e69815821a3aa951a23bb7b--geckos-firefox-os.jpg)
#Firefox os emulator simulator#
Thought it was a problem with the Simulator and had one of my friends test in on a device. yeah right :P I tested the app on the Firefox OS Simulator the navigation did not work.
![firefox os emulator firefox os emulator](https://pclab.pl/zdjecia/artykuly/napierala/2012-11-17_-_firefox_os_simulator/screen_03.png)
And I wanted it specifically for Firefox OS. And finally when I was done with the app I could run the app on android, iOS but not on Firefox OS. I used ionic Framework which uses Angular.js to develop the app.
#Firefox os emulator Patch#
To repeat this problem, remove the variable-trick in nsNotifyAddrListener_Linux.cpp and run the xpcshell tests in the emulator, or before that patch has landed an earlier version of the patch that doesn't use the variable trick can be used.Recently I created a small hybrid mobile app which I wanted to specifically for Firefox OS. The work-around writes to a shared variable and it makes the poll() timeout every NN milliseconds to check that variable. In bug 1008091 I intend to proceed and implement a work-around that detects when it runs in the emulator and avoids this situation only then, but it is awkward and ugly. It is very rare that all tests manage to run without at least one of them getting hung on this problem and the test gets killed due to timeout (after 300 seconds). This problem gets visible best when running xpcshell tests in the emulator. I've also tried to replace the pipe with a socketpair, but with seemlingly the same end result. The result is a thread that doesn't terminate when it is supposed to. When running this code in the b2g emulator (in the try-runs), at seemingly random intervals (but still frequent enough to be a problem) data that is written to the pipe doesn't arrive in the other end and thus it doesn't wake up poll() in the waiting thread. In bug 1008091 I've been working on code that starts a new thread on FxOS (and Linux) and when shutting it down, it indicates death to the child thread using a pipe - the parent thread writes to it and the child thread poll()s it.